The Command Center environment has been developed to ease my life as U21 and NT coach and scout. There is no data connection to hattrick. All data have to be imported - luckily that is done by simple copy and paste. Step-by-step instructions for how to import data can be found in the admin section.
Prospect lists should be imported weekly after the form update, portal imports (which just updates skills to the decimal) can be done less frequent. Prospect lists are establishing the players. Only importing portal data will yield nothing.

Players

All in one place about your own and your opponent players. Sortable and easy preset filters. Clicking on the player name will list the history. Every data import represents one data entry. Activating the HT checkmark selects the player when exporting data for forum posting.

Tracker

Link to the TS/TC tracker for your national team group.

Match Simulator

The Match simulator in the Command Center is shared between all members with access to the Command Center.
Overview:
1. Enter sector ratings for either team 1 or team 2 in one of the 5 preset categories.
2. The simulator can then cross-simulate all team 1 vs. team 2 combinations.
3. Entering additional team 1 or team 2 information will enable the simulation of the new match-up combinations.
4. The average results of all simulations will be presented in a sortable table.
5. All team data and match simulations are stored for future reference.
6. Lineups can be stored in a database and upon use the values will be adjusted based on updated TS, TC, Venue, Attitude and style of play.

About the simulator:
All probability equations are based on statistical data from forum posts (mainly the unwritten manual), HT Editorials or provided by nickarana.
Chance generation
  • 5 normal chances, that are given to team A or B based on midfield ratio (see unwritten manual).
  • 5 normal chances given to team A if succesful check against midfield ratio (see unwritten manual).
  • 5 normal chances given to team B if succesful check against midfield ratio (see unwritten manual).
  • 3 Special Events, 4 if only one team plays PC, 5 when both.
  • Normal chances can be eliminated by opponent by pressing or PDIM special event.
  • Every unsuccesful normal chances can lead to a PNF event and if still unsuccesful to a CA (tactical or non-tactical).
  • Chance for a non-tactical CA is [(sum of all defense sectors) / 100]%.
  • Chance distribution of normal chances to attack sectors.
  • 35% to middle attack, 25% to each side attack, 10% direct free kicks and 5% indirect free kicks.
  • Chances in the middle can be moved to the side by the AOW tactic.
  • Chances on the side can be moved to the middle by the AIM tactic.
  • Chances in the middle and the sides can be converted to Long Shots by the LS tactic.
  • Goal conversion probabilities
  • Chances in middle and on sides: (see unwritten manual).
  • Goal difference of 2 ore more at anytime will lead to withdrawal (attack decrease and defense increase according to unwritten manual).
  • Indirect set pieces: (see unwritten manual).
  • Direct set pieces: currently calculated with an attack value of 5 and a defense value of 10 equals 5.68% conversion rate (see unwritten manual).
  • Tactics
  • CA: CA probability is dependend on hatstats and has an individual formula for each tactic level. Goal conversion probability is the same as for normal chances.
  • AOW: Chances in the middle have [2 * tacticlevel + 28] / [1 + #successful conversions] % probability (maximum 80%) to be moved to the side (each 50% chance).
  • AIM: Chances on the sides have [2 * tacticlevel + 6] / [1 + #successful conversions] % probability (maximum 60%) to be moved to the middle.
  • LS: Chances in the middle and the sides have [-0.0006441 * tacticlevel * tacticlevel + 0.030708 * tacticlevel + 0.00098639) * 100]% probability to be converted to a Long Shot. Long shot goal probability see unwritten manual (set values of GK20, SP20).
  • Press: [(0.0335 * tacticlevel - 0.0665) * 100]% to eliminate a normal chance; [-12.244 * tacticlevel(LS) / tacticlevel (press) + 55.715]% to eliminate a LS chance
  • PC: Special events increase by 1 for each team playing PC. Chance to create a successful SE event go to 41% (one team) or 48% (both teams). Note: Not enough data available how tacticlevel affects SEs. One can assume that data displayed are more accurate for teams with average PC tactic levels.
  • Special Events
  • PNF: Every missed normal chance can trigger a succesful PNF event with the sucess dependend on the number of CDs the PNF is facing (0:8.0%, 1:5.5%, 2:2.2%, 3:0.8%) and the number of PNFs (2PNF *1.6; 3PNF *2).
  • PDIM: Every normal chance can be eliminated with 6.3% with 1 PDIM; 2 PDIM 10%; 3 PDIM 12.5%.
  • all other SEs: 28.5% to create a SE event (41% or 48% when PC); 30/70 distribution team vs individual SE. Team SE is assigned to teams relative to MF ratio calculation. Individual SEs are distributed 50/50. Conversion team SE = 41.6%. Conversion individual SE = 41.6%.
  • Validation:
    Validation of the simulator is difficult due to lack of proper data. 100 simulations in the simulator can yield deviations from the most likely result of more than 30% in some instances. Considering that the actual hattrick formula involves at least similar amount of randomness the 100 replays data in hattrick can only be used directional. 1000 simulations in the simulator can still vary up to 10% (relative to the result) from the most likely result.

    Accounts
    You need to register an account to access the simulator. Reaseon is that the simulator is connected to a database to store lineups and simulations and therefore a unique identifier for your data is required.
    Luckily registering is easy. Choose a username, password and provide an email adress. The login and password is needed for login. The email may be needed in the future to validate your account. Email addressed are not shared or sold to anyone.
    It is allowed to have multiple accounts that even share the same email address.

    Categories
    Each account has 6 categories to choose from. Consider them as separate accounts to simulate matches, but you are able to move lineups between them. They are labeled League, Cup, Battle, Tournament, U21 and Extra, but they obviously can be used for anything.
    The categories can be selected by clicking the respective button.

    Number of Simulations
    The box displays the current number of simulations that are run. Entering a number and hitting the change button will change the number of simulations to the selected number.
    The default number of simulations is 10000 and the maximum that can be entered is 20000.
    1000 simulations will take no time, whereas 10000 or more can take a few seconds.
    Generally 5000 simulation will provide data with reasonable accuracy. However, for low scoring matches (e.g. CA or Press) a higher number of simulations is recommended.

    Enter teams
    The link will lead to the entry page to enter team ratings. Instructions are provided on the site.

    Team Display
    The entered team information (for Team 1 and Team 2 in the respective categories) will be displayed in the simulator.
    The delete link will delete this specific team information and all simulations run for this team. The edit link directs to the Enter Team information site with the prefilled information from that lineup.

    Results Display
    As soon as lineups for Team 1 and Team 2 are available all possible match-ups will be displayed. Clicking on the Simulate button will simulate that specific match-up. Once the simulation is done the resuls will be displayed.
    The results can be sorted by clicking on the table header. Clicking on the same header again will revers the order.
    Additional information for lineups can be displayed by clicking on the Stats-link.
    The results can be downloaded as an excel file by clicking the Download Results link or can be formatted for copying into hattrick forum by pressing the desired button.

    Database
    Lineups can be saved by entering the informaton. In addition to the ratings, also the TS, TC, Attitude, Venue and the Style of play needs to be entered for that specific lineup.
    All the lineups in the database are listed and can be deleted again by clicking the link.
    Clicking the transfer link will prompt for additional information: The TS, TC, Attitude, Venue and the Style of play can be selected and the rating data will be adjusted accordingly. The new lineup can be found in the selected category.

    Scout

    The players are imported from portal. An instruction and the import link can be found in the Admin section. The position of the players is defined when imported.
    Obviously you have to import your portal lists regularely to keep them up-to-date. Every player who has been imported within 4 weeks of the last update will be displayed.
    The players list can be sorted by clicking on the headers and filtered using the small blue buttons on top:
    - by position
    - by spec
    - by status: Not contacted, not aligned, not responded, monitor, contacted, selling, aligned, U21 trainer, talent (aligned or U21 trainer); the status can be set on the player page
    The player page can be reached by clicking on the name. All data for that player (also from previous imports) are displayed. Below the table the status for this player can be set by clicking on the link. In addition a note can be entered.
    The owner page can be reached by clicking on the OwnerID (portal doesn't export the owner name, so only the ID can be displayed). All players in this scout database that belong to that owner are displayed.
    The script is automatically checking for items that may need your attention:
    - If an owner has more then one player the ownerid is red.
    - If a player is not register in portal it is highlighted in red.
    - Stamina, coach and assistant coaches issues are highlighted in red.
    - Players on the transfer list are highlighted in red.
    - New players are automatically assigned the not contacted label.
    - Players that have been transferred to a new owner are automatically assigned the not contacted label and a note is added.

    Lineup

    Lineup rating predictor. Obviously not as good as the hattrick lineup tool. Some may find it useful in comparing players or just to play around.

    Admin

    Instruction on how to import prospect and portal data are provided as well as the links to import data. Portal numbers of skills must be in the english formatting - sepertated by a dot (not comma). At the bottom you find the name of the admin as well as any player who has access to this specific command center.
    The admin can add and remove players. I assign anyone who raises his/her hand first as admin for the specific command center. However, the national coach will always be the admin when requested.