Help and Information


HCPP Updates

TS and TC as well as NT/U21 groups are imported from hattrick through CHPP on a regular schedule.

Current time: 2025-08-19 19:17:24

No pending CHPP Updates.

Scheduled Hattrack Updates in the next 3 days:

Update Item
Next Update
TS and TC NT
2025-08-20 03:00:00
TS and TC U21
2025-08-20 03:00:00
TS and TC NT
2025-08-21 03:00:00
TS and TC U21
2025-08-21 03:00:00
TS and TC NT
2025-08-22 03:00:00
TS and TC U21
2025-08-22 03:00:00

Completed Hattrack Updates in the last 3 days:

Update Item
Last Update
TS and TC U21
2025-08-19 03:21:51
TS and TC NT
2025-08-19 03:16:51
TS and TC U21
2025-08-18 03:26:50
TS and TC NT
2025-08-18 03:21:53
TS and TC U21
2025-08-17 03:21:56
TS and TC NT
2025-08-17 03:16:56

Team Spirit (TS) and Team Confidence (TC) tracker and predictor for National Teams.

The tracker offers the following:
1. TS and TC, as imported from hattrick are tracked daily.
2. TS and TC are calculated and tracked by two decimals.
3. After each competitive match TC is adjusted based on the match result.
4. At the TS update following a competitive national team match the tracker determines the style of play in the last match (Cool, Normal or MOTS).
5. TS and TC for the next match are predicted (predicted).
6. TS and TC for the following match are predicted for playing PIC, PIN or MOTS in the next match.

Adjusted adjusted indicates that the retrieved TS and/or TC values don't fit to the calculated values. Several reasons could lead to this:
1. The team dropped players and TS has been reduced.
2. Rounding errors and small deviations may lead to an innacurate number in the database. In rare cases this could lead to a difference to what hattrick displays.
The accurate number is then unknown and the script will calculate with the highest possible number for TS or TC. This could lead to other adjustments in the follwing days.

TS change per day (decrease above 5, increase below):

Day
TS
TS
0
14.00
0.00
1
12.71
0.94
2
11.84
1.49
3
11.22
1.89
4
10.63
2.19
5
10.05
2.44
6
9.82
2.65
7
9.53
2.83
8
9.28
2.99
9
9.05
3.14
10
8.84
3.27
11
8.66
3.39
12
8.49
3.50
13
8.33
3.60
14
8.18
3.69
15
8.04
3.78
16
7.91
3.86
17
7.79
3.94
18
7.67
4.01
19
7.56
4.08
20
7.45
4.15
21
7.35
4.21
22
7.26
4.27
23
7.17
4.33
24
7.08
4.39
25
7.00
4.44
26
6.91
4.49
27
6.84
4.54
28
6.76
4.59
29
6.62
4.64
30
6.55
4.68
31
6.48
4.73
32
6.41
4.77
33
6.35
4.81
34
6.28
4.85
35
6.22
4.89
36
6.16
4.92
37
6.11
4.96
38
6.05
5.00
39
6.00
40
5.94
41
5.89
42
5.84
43
5.79
44
5.74
45
5.69
46
5.65
47
5.60
48
5.55
49
5.51
50
5.47
51
5.43
52
5.38
53
5.34
54
5.30
55
5.26
56
5.23
57
5.19
58
5.15
59
5.12
60
5.08
61
5.04
62
5.01
63
5.00

TC change after competitive matches as well as TC daily adjustments are calculated based on the work from Luiteger.

Match Simulator

Overview:
1. Enter sector ratings for either team 1 or team 2 in one of the 5 preset categories.
2. The simulator can then cross-simulate all team 1 vs. team 2 combinations.
3. Entering additional team 1 or team 2 information will enable the simulation of the new match-up combinations.
4. The average results of all simulations will be presented in a sortable table.
5. All team data and match simulations are stored for future reference.
6. Lineups can be stored in a database and upon use the values will be adjusted based on updated TS, TC, Venue, Attitude and style of play.

About the simulator:
All probability equations are based on statistical data from forum posts (mainly the unwritten manual), HT Editorials or provided by nickarana.
Chance generation
  • 5 normal chances, that are given to team A or B based on midfield ratio (see unwritten manual).
  • 5 normal chances given to team A if succesful check against midfield ratio (see unwritten manual).
  • 5 normal chances given to team B if succesful check against midfield ratio (see unwritten manual).
  • 3 Special Events, 4 if only one team plays PC, 5 when both.
  • Normal chances can be eliminated by opponent by pressing or PDIM special event.
  • Every unsuccesful normal chances can lead to a PNF event and if still unsuccesful to a CA (tactical or non-tactical).
  • Chance for a non-tactical CA is [(sum of all defense sectors) / 100]%.
  • Chance distribution of normal chances to attack sectors.
  • 35% to middle attack, 25% to each side attack, 10% direct free kicks and 5% indirect free kicks.
  • Chances in the middle can be moved to the side by the AOW tactic.
  • Chances on the side can be moved to the middle by the AIM tactic.
  • Chances in the middle and the sides can be converted to Long Shots by the LS tactic.
  • Goal conversion probabilities
  • Chances in middle and on sides: (see unwritten manual).
  • Goal difference of 2 ore more at anytime will lead to withdrawal (attack decrease and defense increase according to unwritten manual).
  • Indirect set pieces: (see unwritten manual).
  • Direct set pieces: currently calculated with an attack value of 5 and a defense value of 10 equals 5.68% conversion rate (see unwritten manual).
  • Tactics
  • CA: CA probability is dependend on hatstats and has an individual formula for each tactic level. Goal conversion probability is the same as for normal chances.
  • AOW: Chances in the middle have [2 * tacticlevel + 28] / [1 + #successful conversions] % probability (maximum 80%) to be moved to the side (each 50% chance).
  • AIM: Chances on the sides have [2 * tacticlevel + 6] / [1 + #successful conversions] % probability (maximum 60%) to be moved to the middle.
  • LS: Chances in the middle and the sides have [-0.0006441 * tacticlevel * tacticlevel + 0.030708 * tacticlevel + 0.00098639) * 100]% probability to be converted to a Long Shot. Long shot goal probability see unwritten manual (set values of GK20, SP20).
  • Press: [(0.0335 * tacticlevel - 0.0665) * 100]% to eliminate a normal chance; [-12.244 * tacticlevel(LS) / tacticlevel (press) + 55.715]% to eliminate a LS chance
  • PC: Special events increase by 1 for each team playing PC. Chance to create a successful SE event go to 41% (one team) or 48% (both teams). Note: Not enough data available how tacticlevel affects SEs. One can assume that data displayed are more accurate for teams with average PC tactic levels.
  • Special Events
  • PNF: Every missed normal chance can trigger a succesful PNF event with the sucess dependend on the number of CDs the PNF is facing (0:8.0%, 1:5.5%, 2:2.2%, 3:0.8%) and the number of PNFs (2PNF *1.6; 3PNF *2).
  • PDIM: Every normal chance can be eliminated with 6.3% with 1 PDIM; 2 PDIM 10%; 3 PDIM 12.5%.
  • all other SEs: 28.5% to create a SE event (41% or 48% when PC); 30/70 distribution team vs individual SE. Team SE is assigned to teams relative to MF ratio calculation. Individual SEs are distributed 50/50. Conversion team SE = 41.6%. Conversion individual SE = 41.6%.
  • Validation:
    Validation of the simulator is difficult due to lack of proper data. 100 simulations in the simulator can yield deviations from the most likely result of more than 30% in some instances. Considering that the actual hattrick formula involves at least similar amount of randomness the 100 replays data in hattrick can only be used directional. 1000 simulations in the simulator can still vary up to 10% (relative to the result) from the most likely result.

    Accounts
    You need to register an account to access the simulator. Reaseon is that the simulator is connected to a database to store lineups and simulations and therefore a unique identifier for your data is required.
    Luckily registering is easy. Choose a username, password and provide an email adress. The login and password is needed for login. The email may be needed in the future to validate your account. Email addressed are not shared or sold to anyone.
    It is allowed to have multiple accounts that even share the same email address.

    Categories
    Each account has 6 categories to choose from. Consider them as separate accounts to simulate matches, but you are able to move lineups between them. They are labeled League, Cup, Battle, Tournament, U21 and Extra, but they obviously can be used for anything.
    Selecting the category from the dropdown and hitting the select button will direct you to the selected category.

    Number of Simulations
    The box displays the current number of simulations that are run. Entering a number and hitting the change button will change the number of simulations to the selected number.
    The default number of simulations is 1000 and the maximum that can be entered is 10000.
    1000 simulations will take a few seconds, whereas 5000 or more can take quite a while.
    Generally 1000 simulation will provide data with reasonable accuracy. However, for low scoring matches (e.g. CA or Press) a higher number of simulations is recommended.

    Enter teams
    The link will lead to the entry page to enter team ratings. Instructions are provided on the site.

    Team Display
    The entered team information (for Team 1 and Team 2 in the respective categories) will be displayed in the simulator.
    The delete link will delete this specific team information and all simulations run for this team. The edit link directs to the Enter Team information site with the prefilled information from that lineup.

    Results Display
    As soon as lineups for Team 1 and Team 2 are available all possible match-ups will be displayed. Clicking on the Simulate link will simulate that specific match-up. Once the simulation is done the resuls will be displayed.
    The results can be sorted by clicking on the table header. Clicking on the same header again will revers the order.
    Additional information for lineups can be displayed by clicking on the Stats-link.
    The results can be downloaded as an excel file by clicking the Download Results link.

    Database
    Lineups can be saved by entering the informaton. In addition to the ratings, also the TS, TC, Attitude, Venue and the Style of play needs to be entered for that specific lineup.
    All the lineups in the database are listed and can be deleted again by clicking the link.
    Clicking the transfer link will prompt for additional information: The TS, TC, Attitude, Venue and the Style of play can be selected and the rating data will be adjusted accordingly. The new lineup can be found in the selected category.

    hattrack